Addressing the Ethical, Legal, Social, and Cultural Implications of Neurotechnology
As part of our effort to support the neuroengineering community, the IEEE Brain Neuroethics Subcommittee is developing a neuroethical framework for evaluating the ethical, legal, social, and cultural issues that may arise with the deployment of such neurotechnologies.
Find more information on the IEEE Neuroethics Framework HERE.
The IEEE Brain neuroethical framework is organized as a matrix of specific types of contemporary neurotechnologies and their current and potential applications. In this framework, the columns represent different types of neurotechnologies, and the rows represent applications of these technologies.
IEEE Brain is in the process of developing documentation that supports this matrix by providing examples of existing neurotechnologies and exploring the ethical, legal, social, and cultural issues generated by a particular neurotechnology when used in specific contexts. Below is a general introduction of the overall efforts and a summary of each of the working groups and the scope of their efforts.
If you are interested in volunteering in one of these Working Groups to help advance the work, please complete this FORM and we will contact you.
Read General Introduction
Medical
Technologies for diagnostics or treatment of infirmity and disease including direct-to-consumer
Jacob Robinson
Rebecca Monteleone
Alberto Antonietti
Michael Young
Denis Lavaree
Jennifer French
Joanne Nash
Zach McKinney
Joana Soldado
Noeline Prins
Tom Stieglitz
Wellness
Technologies for active pursuit of a healthy and fulfilling life; improving physical, mental, and social well-being
Peter B. Reiner
Katherine Bassil
Jeremy Greenberg
Adriana Pliego
Tamami Fukushi
Education
Technologies to improve and/or facilitate learning; assist in remedial learning strategies; cognitive enhancement
John Shook
Genevieve Smith Nunes
Bruce Hecht
Josep Maria Balaguer
Deepak Mewada
Manuel Guerrero
Ankita Moss
Uri Hasson
Work & Employment
Technologies to monitor or modify brain in the workplace; efficiency improvements, evaluation and monitoring
Avinash Kumar Singh
Yunus Telliel
Adrian Carter
Lex Telischak
Rachel Wurzman
Max Wilson
Nikhil Gowda
Kelly Neville
Jack Judy
Military / National Security
Technologies to augment or improve the ability to fight or defend through soldier enhancement, intelligence, and/or debilitate the enemy
Seth Elkin Frankston
Diane DiEuliis
Tracy Laabs
Kimberly Thacker
Matias Aranguiz
Paul Beach
Carl Wrede
Gabriella Smith
Rachel Wurzman
Joshua Mueller
Inga Ulnicane
Courtnie Jean Paschall
Sports & Competitions
Sports and Competition Technologies impacting success in sports or competition, including before, during or after competition
Robert Martone
Javier Lopez Frias
Armani Porter
Entertainment
Technologies use for entertainment, including virtual/augmented reality and brain-controlled video games
Jack Judy
Jeremey Greenberg
Garrett Flynn
Bruce Hecht
Jordi Domingo
Ben Neumeyer
Tamami Fukushi
Analytics
Technologies used to inform decision making, including data used to profile and influence consumers
Legal
Technologies for use in civil and criminal adjudication, as well as in the correctional context, including to detect, modify and/or surveil brain states
Jack Judy
Nicole Martinez
Ashley Williams
Anita Jwa
Matias Aranguiz
Jordi Domingo
Gary Marchant
Jennifer Chandler
Ricardo Abuchaim
Masatoshi Kokomo